Pixy.js
- Simple Sphere
- Phong Shading
-
Texture Mapping (Color, Normal, Specular, Ambient Occlusion, Reflection, Fresnel)
- Glass
- Fog, Rim Light, Light Map
- Displacemnt Map, Inner Glow, Line Glow
- Inner Glow
- UV Projection
- Velvet, Distortion, UV Scroll
- Scattering, Ocean
- PBR (based on UE4, Oren-Nayar)
- Overlay
- Grass, Shadow, Instance
- Deferred, Bloom, Tone Mapping
- Sphere Area Light (roughness hack)
- Tube Area Light (roughness hack)
- Area Light
- Parallax, Distortion
- Parallax Occlusion Mapping, Relief Mapping
- Dithering
- GPU particle
- Color Balance
- Tone Mapping
ソースコード