Publication
Articles (PDF)
Each PDF files can be downloaded below:
docs - https://github.com/mebiusbox/docsArticles
Zenn, Qiita
- Rust Fundamental Zenn
- Mathematics for Computer Graphics Zenn
- A primer of Linear Algebra for Computer Graphics -Vector-
- A primer of Linear Algebra for Computer Graphics -Matrix-
- A primer of Linear Algebra for Computer Graphics -Determinant-
- Probability and Statistics for Computer Graphics
- Probability for Computer Graphics #1
- Probability for Computer Graphics #2
- A primer of Fourier Transform -Fourier series-
- A primer of Fourier Transform -Fourier transformation-
- Quaternion for Computer Graphics
- A primer of Calculus
- Spherical Harmonics
- Basic of Physically-based Rendering Zenn
- Enter the Raytracing Zenn
- Screen-Space Ambient Occlusion (SSAO) Zenn
- Screen-Space Reflection (SSR) Zenn
- Note for 3D coordinate transfomration Zenn
- Snell's law Qiita
- glTF Note Zenn
- Customize of Premake5 Zenn
- OpenLDAP integration with Knowledge Zenn
- Generating document with MkDocs Zenn
- Notion Workflow Zenn
- Introduction of FreeCommander XE Zenn
- How to use PowerShell+fzf for command on terminal Zenn
- Check UTF-8BOM with Hook Script of Git (Windows) Zenn
- How to Anaconda Environment for task of VSCode(Windows) Qiita
- Customize of style of GitLab Issues Qiita
- How to build a document with CentOS7 + GitBook + GitLab + Hubot Qiita
- How to key binding of Atom Qiita
- New file with BOM(UTF-8) of Eclipse Qiita
- Static analysis of Eclipse (C++) Qiita
- How to build a document with Gitbook+mathjax+Windows Qiita
- How to generate an archive page for Jekyll Qiita
- How to use markdown Zenn
- How to build a document with Doxygen (using Markdown) Zenn
- How to build a document with GitBook Zenn
Images
(Click on the image, it will be displayed in the actual size)
Diffuse BRDF v3
Diffuse BRDF Plot v1
brdf_plot (Source code)plot DiffuseBRDF
Relationship of depth value (Three.js)
rayt
This is source code of my ray tracing articles.
rayt - https://github.com/mebiusbox/raytThis is source code of my ray tracing articles.
pixyrt
A simple raytracing renderer in c++.
pixyrt - https://github.com/mebiusbox/pixyrtA simple raytracing renderer in c++
Links
Rendering
- The Research and Development Department in tri-Ace
- LIBRARY | テクノロジー推進部 ADVANCED TECHNOLOGY DIVISION | SQUARE ENIX
- 講演資料 | シリコンスタジオ
- CEDiL
Texture
- Compressonator : Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
- DirectXTex : DirectXTex texture processing library
- dds_thumbnail : DirectX 11のテクスチャ圧縮フォーマットBC1~BC7をサムネイル表示
- DDS ファイルフォーマットの詳細解説
- DDSファイルを自力で読んでみよう
- DirectX 11の圧縮フォーマットBC1~BC7について(前編)
- DirectX 11の圧縮フォーマットBC1~BC7について(後編)
- DDS Susie Plugin : BC1~BC7対応